Shrines, Intent & The Armory
VIKUS v1.1.0 - Devlog Update
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Hey Vikings!
Big update dropping with v1.1.0! Here's what's new:
THE ARMORY
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We've combined the Shop and Deck Builder into one unified space called the Armory. No more bouncing between menus - buy packs and build your deck all in one place. Much cleaner!
HEALING SHRINES
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New stage type! When you stumble upon a Healing Shrine, you can spend Soulium to restore your health. Three tiers of healing available - from a quick patch-up to full restoration. Or skip it and save your gold for card packs. Your call.
KNOW YOUR ENEMY
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Enemies now telegraph their moves! Look for the intent icons above their health bar to see if they're planning to attack or defend. Stronger attacks glow more intensely. No more guessing games - plan your turn accordingly.
SMOOTHER COMBAT
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- Cards now stay visible during the enemy's turn so you can plan ahead
- New slide sound when enemies appear
- Slick new card animations when you play them
- Fixed a bunch of situations where the game could get stuck
BALANCE TWEAKS
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- Bjorn and Freyja have adjusted health pools to better fit their playstyles
- Soulium rewards scale better as you progress deeper into runs
- Renamed "Slash" to "Riposte" (your old decks will update automatically)
QUALITY OF LIFE
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- The game now warns you if you're about to leave the deck builder with unsaved changes
- Added card draw info to the How to Play section
- Version number now shows on the main menu
- Fixed various UI bugs and softlocks
Thanks for playing VIKUS! More updates coming soon.
Skol!
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Get Vikus
Vikus
A Viking roguelike deck-builder. Fight Norse monsters. Die gloriously. Repeat.
| Status | In development |
| Author | OJ |
| Genre | Card Game, Role Playing |
| Tags | Deck Building, Fantasy, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Turn-based Strategy, viking |
| Languages | English |

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